While controlling another player, a player makes all choices and decisions the controlled player is allowed to make or is told to make by the rules or by any objects. If information about cards outside the game would be visible to the player being controlled, it’s visible only to that player, not the controller of the player.Įxample: The controller of a player can see that player’s hand and the face of any face-down creatures they control.ħ15.5. If information about an object in the game would be visible to the player being controlled, it’s visible to both that player and the controller of the player. A player who’s being controlled during their turn is still the active player.ħ15.4. All objects are controlled by their normal controllers. One card (Word of Command) allows a player to control another player for a limited duration.ħ15.3. The last one to be created is the one that works.ħ15.1b If a turn is skipped, any pending player-controlling effects wait until the player who would be affected actually takes a turn.ħ15.2. The affected player is controlled during the entire turn the effect doesn’t end until the beginning of the next turn.ħ15.1a Multiple player-controlling effects that affect the same player overwrite each other. This effect applies to the next turn that the affected player actually takes. Some cards allow a player to control another player during that player’s next turn. The correct answer to this question must quote the rather lengthy section 715 of the Comprehensive Rules in its entirety:ħ15.1. Ashnod's Altar, A can't sacrifice player B's creatures for its ability just because A currently controls B creatures controlled by B still can't attack B, and so on. For example, that means every player has to pay costs for their own spells and abilities with their own resources if player A controls e.g. While you control an opponent, there are still 2 players in the game, and each player individually has to adhere to the game rules. Conceding the game, actions called for or forbidden by the Tournament Rules, and anything unrelated to the game concern only the physical player, and are therefore out of the scope of "controlling a player" effects. The distinction is that the in-game player can only make decisions called for by the game rules or game objects. Basically, imagine playing against yourself with your opponent's deck for the duration of the control change.īecause of effects that allow a player to control another player, the game rules make a distinction between the physical person playing the game and its invisible, in-game avatar called "player". You make all gameplay decisions for that player and can see all in-game cards that the controlled player could see. If you control another player, you essentially are that player for purposes of gameplay.
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